Robot Gaming based on Computer Vision
Vito Janko, Nejc Mlakar, Jani Bizjak
Electronic Devices, Vol. 7, No. 2, 2018.
DOI: 
Link: http://www.dline.info/ed/fulltext/v7n2/edv7n2_3.pdf
Abstract:
This paper describes a robot system that can play the popular Mediterranean card game called Briscola. It elaborates on the three main components needed for an operational platform. First, it describes several artificial intelligence
agents that can play the game using a combination of probabilities, heuristics and the min-max algorithm. Second, it
describes the computer vision component for card detection using both classical and deep learning approaches and finally,
it proposes a scheme for a robotic arm that can move the cards on the table.