@article{4168, author = {Sheela S, Tejeshwari M R, Bhavani K}, title = {Exploring Emerging Educational Technologies in School Libraries: A Research Review}, journal = {International Journal of Information Studies}, year = {2024}, volume = {16}, number = {4}, doi = {https://doi.org/10.6025/ijis/2024/16/4/119-125}, url = {https://www.dline.info/ijis/fulltext/v16n4/ijisv16n4_1.pdf}, abstract = {This research informs about how emerging educational technology can serve in school libraries, how virtual reality, augmented reality, maker space artificial intelligence, and gamification technologies will impact school libraries, and what the impact will be on their use. Their impact on the school library. And what the effect will be. These technologies promote self-study, creativity, and integration among students. They provide information about their use and address the challenges of access inequalities and digital literacy gaps. This explains why librarians, academics, and teachers collaborate to use them. Evidence-based practice requires continuous value analysis and research. School libraries have contributed to preparing students for the digital world by using emerging technologies to meet the challenges. School libraries strive to create a good learning environment.}, }