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<record>
  <title>Game design in Game-Based Learning</title>
  <journal>International Journal of Information Studies</journal>
  <author>Salah Hammami, Hayfa Aleid, Hassan Mathkour</author>
  <volume>3</volume>
  <issue>3</issue>
  <year>2000</year>
  <doi></doi>
  <url>https://www.dline.info/ijis/fulltext/v3n3/ijisv3n3_4.pdf</url>
  <abstract>Game-based learning (GBL) is offering motivated learning method for educator. Even though, this methodology
is inactivated efficiently in public education. A reasonable possibility is the poor design of noncommercial educational
game. In this paper, we have referred to the important moti-vating features in digital game and have attempted to involve
them in the educational game design. Be-side this, we presented some considerations and proposed an enhanced frame work
for designing an educational game. The frame work tries to overcome these important designing considerations</abstract>
</record>
