Implementing Ontology for E-learning System Development in Indonesia based on Web 2.0
Bernard Renaldy Suteja, Suryo Guritno, Retantyo Wardoyo, Ahmad Ashari, Indonesia
International Journal of Web Applications, Vol. 1, No. 1, 2009.
DOI: 
Link: http://dline.info/ijwa/fulltext/v1n204.pdf
Abstract:
Website is a tangible result from the existence of Internet technology. Based on the trends, the web technology utilization has evolved. The initial version of the Web technologyâ€“ Web 1.0, only serves the needs for information searching and browsing. Today, the Web technology has evolved into its second generation - Web 2.0, which comes with better features for information sharing and interactions in the forms of document sharing, picture sharing, video sharing, Wikis, and online networking. All these new forms of Web technology relies on the power of online communities. The development of the Web technology allows â€œanywhere-anytimeâ€ teaching and learning interactions, which we call elec- tronic learning (e-learning). E-learning needs self-learning habits as well as personal motivation to learn. Unfortunately, Indonesian students, in general, are still weak in those two important factors. It is even worse as the current e-learning system in Indonesia only accommodates the same learning material delivery method to all students. Consequently, it ignores the cognitive aspects and interactive self-learning approach based on the users characteristics. The Web 2.0 technology opens up the possibility to repower the Indonesian e-learning system with better interactions and personalization, which may attract students to play more active learning role within the e-learning system. It is due to the Web 2.0â€™s capability to personalize the learning experience using e-learning to studentsâ€™ understanding capacity and learning adaptation capability, as well as the possibility for better organization of supportive learning resources. In this research, the proposed e-learning system utilizes ontology as the representation of meaning of knowledge formed by the studentsâ€™ users.