Volume 14 Number 3 September 2024

    
Application of Gamification to Teach Software Engineering

Wendy Avila-Alvarado, Mirna Muñoz, Sergio Galvan-Cruz, Jezreel Mejía, Adriana Peña

https://doi.org/10.6025/jio/2024/14/3/117-129

Abstract The field of Software Engineering encounters considerable obstacles when it comes to finding engaging and effective ways to teach students. The majority of the strategies employed in the classroom are traditional, which can lead to stress and disinterest in the subjects being taught. This lack of engaging strategies results in a decreased interest in creating documentation, leading students to concentrate... Read More


A Study of the Issues in Teaching Inventive Problem-Solving

David Reyes-Huerta, Hugo Mitre-Hernandez and Uziel Jaramillo-Avila

https://doi.org/10.6025/jio/2024/14/3/130-142

Abstract Since its inception, the Theory of Inventive Problem-Solving (TRIZ) has been used to enhance technological creativity. However, various difficulties arise during the process of learning and teaching. This paper aims to provide a comprehensive overview of the ongoing research and challenges in the application of TRIZ in teaching, learning, and the utilization of educational tools. The primary research questions addressed... Read More


A Study of the Impact of video game use on the Challenging Gamification of Mathematics Skills

Jhon Holguin-Alvarez and Jenny Ruiz-Salazar

https://doi.org/10.6025/jio/2024/14/3/143-153

Abstract This paper describes the impact of video game use on the challenging gamification of math skills in second and third-grade students from basic education. These students were categorized into three groups based on the level of cognitive challenge: (a) low, (b) moderate, and (c) control group. All participants experienced some form of COVID-19-related effects, and the outcomes of students in... Read More