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<record>
  <title>The Study of the Video Gamesâ€™ Impact on Human Psychology</title>
  <journal>Journal of Information &amp; Systems Management</journal>
  <author>Cristian LÃ³pez RaventÃ³s, Simone Belli</author>
  <volume>10</volume>
  <issue>3</issue>
  <year>2020</year>
  <doi>https://doi.org/10.6025/jism/2020/10/3/73-81</doi>
  <url>http://www.dline.info/jism/fulltext/v10n3/jismv10n3_2.pdf</url>
  <abstract>In this work we planned to investigate the synergy between psychology and video games and document the effects video games cause to its users. Hence the psychology issues related to video games have addressed the effect they have on the usersâ€™ personality, health, and psycho social aspects. This work will focus a recount of the attempts to evaluate
the effects video games have on users from a psychological outlook. The major issues the video game studies have had due to a conservative ideology that marks the designs of todayâ€™s psychology would be studied. The new inclusion as a disorder in the non-substance related addictions section within the DSM-5, until its definitive incorporation into the
World Health Organizationâ€™s International Classification of Diseases (ICD-11), we can clearly identify a timeline of events and processes that have led to the construction of a discourse about the dangers of video games in peopleâ€™s mental health.</abstract>
</record>
