Creating Interactive Designs for the Synchronization of Behaviours in Virtual Reality
Laura Simon, Lina Klass, Eva Hornecker
Journal of Information & Systems Management, Vol. 14, No. 3, 2024.
DOI: https://doi.org/10.6025/jism/2024/14/3/99-105
Link: https://www.dline.info/jism/fulltext/v14n3/jismv14n3_1.pdf
Abstract:
Group activities like dancing, singing, and interactive games that require coordinated social engagement can foster a sense of unity and enhance relationships. However, engaging in these activities with people far away, even in virtual reality (VR), remains challenging due to issues like latency in VR. This latency can interrupt the feeling of moving in sync, leading to a negative user experience. Instead of feeling united, individuals often feel isolated and out of step. Our project focused on enhancing the synchronization of behaviours in VR; we aim to create new ways to design interactions for these activities, allowing people to dance, create music, and play together from a distance. We are curious about what types of activities people would find most beneficial, in what contexts, and with whom. We share our initial findings from interviews that explored these questions, offering a starting point for understanding how users view potential interactions and the need for social VR experiences.