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<record>
  <title>A Study of the Concept and Features of Game Balancing</title>
  <journal>Progress in Computing Applications</journal>
  <author>Alexander Becker, Daniel GÃ¶rlich</author>
  <volume>9</volume>
  <issue>2</issue>
  <year>2020</year>
  <doi>https://doi.org/10.6025/pca/2020/9/2/31-41</doi>
  <url>http://www.dline.info/pca/fulltext/v9n2/pcav9n2_1.pdf</url>
  <abstract>The concept Game Balancing is not very clear in the descriptions provided in the literature. Hence to help to understand this concept in this work we have quoted and reviewed a few publications on game balancing produced by well known designers. The papers analysed shown that the concept is treated with analysis, concepts, definitions and key issues. The similarities and differences are explained and we proposed the concepts suitable for games in general, but that their concepts differ, that they focus on games made for fun and entertainment. Thus we conclude that there is no universal definition for â€œgame balancingâ€ suitable for games discussed.</abstract>
</record>
