@article{2549, author = {Xiaowen Fang}, title = {Effects of Emotional Stability on Computer Game Play}, journal = {Journal of Information Technology Review}, year = {2018}, volume = {9}, number = {3}, doi = {https://doi.org/10.6025/jitr/2018/9/3/77-84}, url = {http://www.dline.info/jitr/fulltext/v9n3/jitrv9n3_1.pdf}, abstract = {With the rise of social media and mobile computing, hedonic components and gamification play a more and more important role in the success of e-business systems. In addition, as a majority of users of e-business have game play experiences, understanding their behavior is essential. This research attempts to investigate user behavior in computer game play and the findings will likely shed lights on how to design gamification features in e-business systems. Based on a conceptual framework of computer game play proposed by Fang, Chan, and Nair [5], an online survey was designed and conducted to investigate the relationship between personality trait and players’ choice of games. In addition, we also attempted to examine the hardcore game players who are alleged to be the main driving force behind the gaming industry [4]. Results suggest that the personality trait, emotional stability, has an impact on how players choose games. Findings and their implications were discussed.}, }