@article{4511, author = {Jan-Peter Ostberg, Stefan Wagner}, title = {Gamified Tutorials for Accelerating Adoption of Static Analysis Tools in Software Development}, journal = {Journal of Information Technology Review}, year = {2025}, volume = {16}, number = {3}, doi = {https://doi.org/10.6025/jitr/2025/16/3/85-93}, url = {https://www.dline.info/jitr/fulltext/v16n3/jitrv16n3_1.pdf}, abstract = {We investigate how tutorials inspired by video game design can improve the adoption and effective use of static analysis tools in software development. Static analysis offers significant benefits for code quality and maintainability; however, its adoption is hindered by steep learning curves and time-intensive on boarding processes. Drawing parallels to gamers who prefer quick and engaging tutorials, the authors propose embedding interactive tutorials in static analysis tools to lower entry barriers. Their research strategy includes three phases: (1) a pilot study using the Wizard-of-Oz method to simulate a tutorial via human guidance and identify user needs, (2) the development of a prototype tutorial within the open-source tool FindBugs using a gamified approach (e.g., storytelling and rewards), and (3) an evaluation comparing user performance and engagement with and without the enhanced tool. The goal is to reduce training time, improve comprehension of warnings, and raise awareness of software quality. The study anticipates that gamified tutorials can not only accelerate tool learning but also educate users on deeper software engineering principles. Future work includes long-term classroom testing and addressing usability issues such as false positives and poor interface design.}, }