Research on Sports Simulation Under the Background of Sports Power
Xiaodan Chen
Journal of Multimedia Processing and Technologies, Vol. 8, No. 3, 2017.
DOI: 
Link: http://www.dline.info/jmpt/fulltext/v8n3/jmptv8n3_3.pdf
Abstract:
With the rapid development of computer technology, computer simulation technology as the mainstream of the
computer industry has been applied in various industries in the world, and virtual reality technology as the mainstream
technology of computer simulation technology has been widely used. The computer simulation technology is not only
applicable to the transformation planning of the old city to new town in construction industry, city evaluation, arts and other
fields, especially under the background of sports power it has also been applied in human motion in sports. In this paper the
effective data and the original data are stored in the database, so that sports research staff could compare and decide the
relevant parameters conveniently; 3D models of athletes and movement are constructed by MAYA; the motion paths of
athletes are planed through algorithm A*; use programming way of JAVA to complete the arrangement of background service
data; use Unity-3D technology to show the background data figuratively in a simulation system with 3D model; At the same
time, the application of computer simulation technology in the sports of human body has enriched peopleâ€™s cultural life, so
that people can simulate sports at home and realize the sharing of data. This research promotes the development of computer
simulation technology, provides a powerful guarantee for the development of modern sports under the background sports
power, accelerating the development of sports of our country and the world, which is of great significance on the study of
human motion sports.