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Electronic Devices

Training of Precise Movements in 3D or 2D for Persons with Parkinson’s Disease?
Imre Cikajlo, Zlatko Matjacic, Helena Burger, Karmen Peterlin Potisk
University Rehabilitation Institute Linhartova 51 SI-1000 Ljubljana. Slovakia
Abstract: The 10 Cubes for training and assessment of precise movements with upper extremities has been developed for 3D virtual reality. The system comprises of an infrared stereo camera for hand/finger movements detection and a 3D head mounted device. In the small scale study 13 persons with Parkinson’s disease participated. The participants were randomized into 2 groups; one using a laptop and the other using a 3D head mounted device. The 2-week protocol with 10 sessions, each lasting for 30 min revealed that participants improved some functions by clinical means besides the successful game performance. The kinematics of the hand movements and the outcomes of the clinical test Box & blocks improved for both groups.
Keywords: Parkinson’s Disease, 3 D imaging, Virtual Reality, Infrared stereo camera Training of Precise Movements in 3D or 2D for Persons with Parkinson’s Disease?
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References:[1] Melnik M.E. (1995). Basal ganglija disorders. In: Umphred DA ed. Neurological rehabilitation. 3rd ed. St. Louis: Mosby, 606-636. [2] Clarke CE, Patel S, Ives N, Rick CE, Dowling F, Woolley R, et al. Physiotherapy and Occupational Therapy vs No Therapy in Mild to Moderate Parkinson Disease. JAMA Neurol [Internet]. 2016 Mar;73(3) 291. Available from: http://www.ncbi.nlm.nih.gov/ pubmed/26785394 [3] Cikajlo, I., Huki, A., Dolinšek I, Zajc D, Vesel M, Krizmani T, et al. Can telerehabilitation games lead to functional improvement of upper extremities in individuals with Parkinson’s disease? Int J Rehabil Res [Internet]. 2018 May [cited 2018 Sep 26];41(3)1. Available from: http://www.ncbi.nlm.nih.gov/pubmed/29757774 [4] Barry, G., Galna B., Rochester, L. (2014). The Role of Exergaming in Parkinson’s Disease Rehabilitation: A+A Systematic Review of the Evidence. J Neuroeng Rehabil. 7, 11- 33. [5] Fisher, A.G. 2003. Assessment of Motor and Process Skills: Volume I – Development, Standardization, and Administration Manual Fifth Edition. Three Star Press, Inc.-Fort Collins, Colorado USA [6] Gorši M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: Effects on motivation and exercise intensity. J Neuroeng Rehabil [Internet]. 2017 Dec 23 [cited 2017 Apr 11];14(1): submitted for publication. Available from: http://www.ncbi.nlm.nih.gov/pubmed/28330504 Figure 2. The mean Box & blocks score improved (more boxes collected, more points) for both groups of participants for affected and non-affected hand.

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