Volume 01 Number 3 September 2010

    
An Emotional Robotic Partner for Entertainment Purposes

Anzalone S.M., Balistreri, G., Sorbello R., Chella, A

https://doi.org/

Abstract In this paper an emotional humanoid robot based on Latent Semantic Analysis is presented. The robot is capable of interacting and entertain human users through the exhibition of spontaneous and non-repetitive emotional behaviours. The Latent Semantic Analysis (LSA) paradigm, used to encode the semantics of words through a statistical analysis of a large corpus of text, is employed to build... Read More


Visually-Grounded Language Model for Human-Robot Interaction

Daniele Zambuto, Haris Dindo, Antonio Chella

https://doi.org/

Abstract Visually grounded human-robot interaction is recognized to be an essential ingredient of socially intelligent robots, and the integration of vision and language increasingly attracts attention of researchers in diverse fields. However, most systems lack the capability to adapt and expand themselves beyond the preprogrammed set of communicative behaviors. Their linguistic capabilities are still far from being satisfactory which make them... Read More


Extending the Chain: Humor and Emotions in Human Computer Interaction

Pawel Dybala, Michal Ptaszynski, Rafal Rzepka, Kenji Araki

https://doi.org/

Abstract The issues of humor and emotions are strongly related to each other. Their role is recently being appreciated by HCI researchers, and numerous scientific ventures are launched to investigate this subject from various perspectives. Among others, research projects exist focusing on implementing humor generators into conversational systems, in order to facilitate their interaction with humans. In such research, evaluation experiments... Read More


A Method for Automatically Generating Questions about a User’s Political Interest Using Minutes of Municipal Councils

Yasutomo Kimura , Hideyuki Shibuki , Keiichi Takamaru , Tetsuro Kobayashi ,Tatsunori Mori

https://doi.org/

Abstract This paper proposes a political question generation method that includes Japanese noun phrases of the form N1 no N2. We focus on generating a yes-no question whether a user is interested in the utterance of a councilor. An example of a political question is as follows: nisankatanso(N1) no haisyutu(N2) nituite kuwasiku sir- itai desu ka? (Do you want to know... Read More


In the Service of Online Order: Tackling Cyber-Bullying with Machine Learning and Affect Analysis

Michal Ptaszynski , Pawel Dybala , Tatsuaki Matsuba , Fumito Masui , Rafal Rzepka , Kenji Araki , Yoshio Momouchi

https://doi.org/

Abstract One of the burning problems lately in Japan has been cyber-bullying, or slandering and bullying people online. The problem has been especially noticed on unofficial Web sites of Japanese schools. Volunteers consisting of school personnel and PTA (Parent-Teacher Association) members have started Online Patrol to spot malicious contents within Web forums and blogs. In practise, Online Patrol assumes reading through... Read More


Machine Moral Development: Moral Reasoning Agent Based on Wisdom of Web- Crowd and Emotions

Radoslaw Komuda, Michal Ptaszynski, Yoshio Momouchi, Rafal Rzepka, Kenji Araki

https://doi.org/

Abstract We begin this paper by putting forward the topic of human conscience as a metaphysical experience. We present our ongoing research on moral reasoning categories and make first attempts to verify their usefulness in creating an agent with a dynamic algorithm for moral reasoning. Our approach assumes creating such an agent basing on two factors, the idea of wisdom of... Read More


Affect Interpretation from Dramatic Improvisation using Character and Contextual Profiles

Li Zhang

https://doi.org/

Abstract Affect detection from open-ended text-based dialogue and contextual profiles is challenging but essential for the building of effective intelligent user interfaces. In this paper, we report updated developments of an affect detection model from text, including affect detection from two particular types of metaphorical affective expressions (food and cooking metaphors) and affect detection based on context. We use Markov chains... Read More


What Does 3.3 Mean? Using Informal Evaluation Methods to Relate Formal Evaluation Results and RealWorld Performance

Jonas Sjobergh, Kenji Araki

https://doi.org/

Abstract We have created an automatic humor generation system for Japanese that generates two man comedy routines or humorous responses to free text input. Evaluating humor is rather difficult since humor is subjective and many factors influence the perceived funniness. We evaluated our system in several ways. First, a traditional evaluation with evaluators ranking comedy performances from 1 (boring) to 5... Read More