Volume 10 Number 4 December 2019

    
Automatic Recognition of Emotions from Speech

Martin Gjoreski, Hristijan Gjoreski, Andrea Kulakov

https://doi.org/10.6025/jcl/2019/10/4/101-107

Abstract This paper presents an approach to recognition of human emotions from speech. Seven emotions are recognized: anger, fear, sadness, happiness, boredom, disgust and neutral. The approach is applied on a speech database, which consists of simulated and annotated utterances. First, numerical features are extracted from the sound database by using audio feature extractor. Next, the extracted features are standardized. Then,... Read More


RELATE: Preference-aware Correlation-based Query Refinement

Abdullah Albarrak

https://doi.org/10.6025/jcl/2019/10/4/108-124

Abstract Data exploration techniques aim to efficiently and effectively guide users towards interesting data within massive, complex data. Being one of those techniques, query refinement goal is to automatically refine a user’s query so that its result satisfies a certain constraint. In this paper, we focus on time series correlation as a constraint for refinement such that the result of a... Read More


Mining the Treasure of Palm Leaf Manuscripts through Information Retrieval Techniques

Bhupendra Singh, Neelu Jyoti Ahuja

https://doi.org/10.6025/jcl/2019/10/4/126-133

Abstract Palm Leaf Manuscripts are historical heritage of India. They store within themselves the unexplored treasures of knowledge. Though the age of these leaves is about 300yrs, the tradition of guru-shisya relationship has made their life much beyond. The knowledge in them covers all aspects of life. Be it religious beliefs, literature, science, mathematics, or any other. However, due to discontinuation... Read More


A Comparison of Competitive and Collaborative Play for Co-located Computer Supported English Vocabulary Learning

Paul Craig, Zeyang Jiang, Hai-ning Liang

https://doi.org/10.6025/jcl/2019/10/4/134-144

Abstract This paper compares different modes of competitive and collaborative play for co-located computer supported English vocabulary learning. To do this we have developed a video-game for learning vocabulary than can be played by two players sitting together by either working together and collaborating to improve their score or competing against each other to see who can achieve the best score.... Read More