Volume 04 Number 3 September 2014

    
Human Computer Interaction Pattern in Pervasive Computing

Rana Muhammad Saleem

https://doi.org/

Abstract Pervasive or Ubiquitous computing is a paradigm characterized by millions of self communicating intelligent devices, taking active role in every activity of human life. Ubiquitous computing presents some challenges across computer science: in system design engineering, in system modeling and in human computer interaction modeling. Traditional human computer interaction models like command line, menu driven, GUI based, will be inappropriate to... Read More


A Resource−Aware Probabilistic Forwarding Protocol for Opportunistic Networks

Mohd Soperi Mohd Zahid, Qaisar Ayuby, Sulma Rashid, and Abdul Hanan Abdullah

https://doi.org/

Abstract Opportunistic network is a self-organizing network of resource-constraint mobile devices such as smartphones, tablets and laptop. It operates in a more challenging environment than infrastructured network or even ad-hoc networks, and thus requires different kind of routing rotocol which adopts the store-carry-forward radigm. Many routing protocols have been roposed for it, however... Read More


Designing an Integrated Funding Management System for National R&D Project

Jungwoo Lee, Hyejung Lee , Inkyu Kim

https://doi.org/

Abstract As science and technology developed, people in modern society have never stopped stepping forward. Showing rapid increase in social growth and Research and Development (R&D) funding, South Korea have proved that they are also in the middle of this trend. There are countless projects that investors need to know how and where their funds are used. Developers... Read More


Point Triangulation using Graham’s Scan

Vasyl Tereshchenko, Yaroslav Tereshchenko

https://doi.org/

Abstract In this paper, we propose a triangulation method for a set of points in the plane. The method is based on the idea of constructing convex layers by Graham’s scan. It allows to develop an algorithm with the optimal complexity of O(NlogN) and an easy implementation. First, convex hulls are constructed for the set S of N points, forming k... Read More