Volume 14 Number 3 September 2024

    
Creating Interactive Designs for the Synchronization of Behaviours in Virtual Reality

Laura Simon, Lina Klass, Eva Hornecker

https://doi.org/10.6025/jism/2024/14/3/99-105

Abstract Group activities like dancing, singing, and interactive games that require coordinated social engagement can foster a sense of unity and enhance relationships. However, engaging in these activities with people far away, even in virtual reality (VR), remains challenging due to issues like latency in VR. This latency can interrupt the feeling of moving in sync, leading to a negative user... Read More


Virtual Reality Applications for Sensory Rooms to Overcome Sensory Challenges

Katie Potts, Mohammed Bahja and Phillip Smith

https://doi.org/10.6025/jism/2024/14/3/106-111

Abstract There’s a growing curiosity regarding the possible applications of virtual reality beyond gaming, such as in therapeutic settings. This demonstration paper delves into a virtual reality application aimed at simulating a sensory room, which aids in addressing sensory challenges prevalent in individuals with autism and other conditions. It covers the creation journey, the features included in the program, and the... Read More


How Dynamic are the User Interfaces in Advanced Artificial Intelligence?

Patrick Ebel

https://doi.org/10.6025/jism/2024/14/3/112-120

Abstract As the automotive industry progresses towards greater degrees of autonomous driving, reaching Level 3 automated driving is a pivotal moment. Cars can operate independently within certain limits at this level, but the driver must be prepared to resume control when necessary. Helping the driver stay aware of their surroundings in these situations is crucial. This paper examines how Attentive User... Read More