Volume 3 Number 3 July 2011


Predictors Of Undergrduates’ Students Web Search Effectiveness

Adeyinka Tella

https://doi.org/

Abstract This study examined predictors of web search effectiveness among LIS undergraduate students at the University of Ilorin, Nigeria. A total enumerative sample technique was used to select the entire 115 students of the department of Library and Information Science. Through a survey approach, questionnaire was developed and used for the collection of data. Three research questions were developed to guide... Read More


A Supplementary Web-based Open-learning Model for Undergraduate Projects: A Case Study

Abdisalam Issa-Salwe

https://doi.org/

Abstract Web-based open learning technology has become a powerful tool to supplement and enhance education. Webbased Open Learning facilitates individualised instruction and hence it is proved to be more effective. This paper proposes a web-based open technology model to supplement a face-to-face teaching project for final-year, full-time, on-campus undergraduate students participating in the Graduation Project 1 and Graduation Project 2 modules... Read More


X-WSDL: An Extension to WSDL and its mapping to X-UDDI

Parimala N, Anu Saini

https://doi.org/

Abstract A web service is a standard way of interoperation between the software applications over different platforms or frameworks. WSDL (Web Service Definition Language), in XML format, is used to describe the web service in a platform independent way. The service explains the functional as well as the non functional properties. We introduce a new non functional property that is known... Read More


Game design in Game-Based Learning

Salah Hammami, Hayfa Aleid, Hassan Mathkour

https://doi.org/

Abstract Game-based learning (GBL) is offering motivated learning method for educator. Even though, this methodology is inactivated efficiently in public education. A reasonable possibility is the poor design of noncommercial educational game. In this paper, we have referred to the important moti-vating features in digital game and have attempted to involve them in the educational game design. Be-side this, we presented... Read More


Predictors Of Undergrduates’ Students Web Search Effectiveness

Adeyinka Tella

https://doi.org/

Abstract This study examined predictors of web search effectiveness among LIS undergraduate students at the University of Ilorin, Nigeria. A total enumerative sample technique was used to select the entire 115 students of the department of Library and Information Science. Through a survey approach, questionnaire was developed and used for the collection of data. Three research questions were developed to guide the study. The... Read More


A Supplementary Web-based Open-learning Model for Undergraduate Projects: A Case Study

Abdisalam Issa-Salwe

https://doi.org/

Abstract Web-based open learning technology has become a powerful tool to supplement and enhance education. Webbased Open Learning facilitates individualised instruction and hence it is proved to be more effective. This paper proposes a web-based open technology model to supplement a face-to-face teaching project for final-year, full-time, on-campus undergraduate students participating in the Graduation Project 1 and Graduation Project 2 modules at the College... Read More


X-WSDL: An Extension to WSDL and its mapping to X-UDDI

Parimala N , Anu Saini

https://doi.org/

Abstract A web service is a standard way of interoperation between the software applications over different platforms or frameworks. WSDL (Web Service Definition Language), in XML format, is used to describe the web service in a platform independent way. The service explains the functional as well as the non functional properties. We introduce a new non functional property that is known as ‘criteria’. To... Read More


Game design in Game-Based Learning

Salah Hammami, Hayfa Aleid, Hassan Mathkour

https://doi.org/

Abstract Game-based learning (GBL) is offering motivated learning method for educator. Even though, this methodology is inactivated efficiently in public education. A reasonable possibility is the poor design of noncommercial educational game. In this paper, we have referred to the important moti-vating features in digital game and have attempted to involve them in the educational game design. Be-side this, we presented some considerations and... Read More


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